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The Die Hard series of films are somewhat obvious candidates for being the basis of a computer game. The combination of violence and terrorists with strange European accidents provides excellent material for an action game.
Die Hard Trilogy is a set of three games based on the three films. Bundling three games together in one package initially sounds like a bad idea. Surely you’ll end up with three weak games rather than one strong one? However, Die Hard Triology works remarkably well. Each game in turn shall be considered below. When you start the game you are presented with a menu from which to chose which of the three films to play. However, before you get into the action it’s worth taking a moment to set up the graphics options.
The screen modes supported basically depend on the amount of memory on your graphics card, but my 2MB card allowed anywhere up to x There are also sliders to select how far into the horizon the graphics engine draws, how accurate the perspective is and how much detail the game uses. When faced with these options I foolishly decided to try out x with full detail.
I proceeded into the game and my P was brought tumbling to its knees. I wouldn’t even begin to dream about running this game on anything less than a P and a P is really a bare minimum for beginning to get decent graphical performance. Having miserably failed to run the game in it’s top detail mode I went back to the set-up menu. Just as I was about to reduce the detail on everything, I noticed that there was a further menu of ‘advanced’ options.
I was quite impressed to see support for the funky new MMX chips but then quite disappointed to remember that my Pentium didn’t support it. Having selected Direct 3D support, I was ready to go. I was devastated to find that my ATI Graphics card refused to work properly with the game. It’s not clear whether this is a fault with Die Hard Trilogy or my graphics card. However, the game supports Direct 3D and therefore presumably will work with the majority of 3D accelerators.
Basically if you’ve got a P MMX with a flash graphics card, you’re in for a treat. I had to settle for a strange x graphics mode but it was still quite good and I even managed to push it up to x without the game becoming unplayable. The whole point of this quite lengthy section is that you need a decent PC to play Die Hard Trilogy but if you’ve got the latest technology then you’ll find it’s well supported.
The first of the three games is based on the original Die Hard film. It’s a third person shoot em up, much like Fade to Black and a little bit like Tomb Raider.
The basic ‘story’ is that you have to work your way up all the floors of the building which the terrorists have taken over, rescuing hostages and defusing the odd bomb on the way. It’s not a bad idea for a game and it captures the essence of the original film rather well. Each level consists of a floor of the building. As you blow away the last terrorist on each floor, a bomb is activated which you have to find before you can progress to the next level. The controls are fairly fiddly as they involve quite a few keys, some of which are in quite strange positions.
At first it appears that you need three hands. As well as the usual movement keys, you can roll to either side, side step, jump, fire your gun, change what grenades you are using, and throw grenades. On a Playstation control pad, this was probably quite intuitive. On a PC keyboard, it degenerates into a bit of a mess.
Thankfully you can redefine the keys and after a while the controls can be mastered. You begin armed with only a lowly pistol but a wide range of weapons can be picked up from around the game area. The terrorists come in various shapes and sizes, but most are quite easily outwitted and dispatched. However, there are an awful lot of them and it is relatively easy to get into trouble. What really makes this part of the game is the locations. The full 3D levels are all very well detailed. You begin in a parking lot, progress through the reception and office areas, before finally ending up on the roof of the building.
The environment is generally very interactive, for example the cars in the parking lot can be blown up and the glass and wall panels in the interior sections can be shot out. The graphics in this part of the game are detailed but the 3D engine does not seem overly impressive. The game only draws the area very close to you, presumably for speed reasons. The level of detail used on the objects is impressive but the actual characters look a little bit weak.
The best thing about this part of the game is that the graphics can be put in a higher resolution as speed is not as essential as it is to the other parts of the game. The music is played directly off the CD in all three games and is of an excellent quality throughout. It’s well recorded and suits the action theme of the game.
The sound effects in this section are reasonably good. The guns and explosions sound a bit weedy, but then that’s a bit of a common problem with most computer games. There is quite a wide use of speech for all the characters, usually trying to pick up on lines in the films. The baddies shout abuse at you, the hostages call for help, and your character talks with a voice that nearly belongs to Bruce Willis but is not quite authentic enough. Overall, the sound effects are varied but never really excel.
Die Hard takes a lot longer to get into than the other parts of the game. It’s no Tomb Raider but it is pleasant enough to play. The action gets a bit repetitive after a while, but the 3D environments are detailed enough to keep your interest.
It’s not fantastic but then it’s not bad either. The second game, Die Harder , is a Virtua Cop clone. Your only control is over the sights of your gun as the computer guides you around a 3D environment. It’s the good old shoot-the-enemies-before-they-shoot-you gameplay associated with all light gun games. Everything about this section of the game resembles Viruta Cop. Of course, this is not a bad thing as Virtua Cop is excellent.
The action begins outside the airport and moves inside terminal buildings, onto the runways and even into underground tunnels. The 3D areas are excellently designed and are quite interactive.
Windows shatter, panels fly off walls, and crates explode as you spray gun fire about. As well as looking good, the levels are also well designed. The terrorists come flying at you from a variety of directions and civilians mill about in front of you.
A rather neat touch is that rather than losing a life for hitting the innocent bystanders, you get a bonus section with some powerups if you manage to miss them. This change of emphasis from punishment to reward makes the game much less frustrating than others of its ilk. The graphics for this section of the game are very good.
In a hi-res mode, the game looks suspiciously like the arcade version of Virtua Cop. The terrorists are well animated and look more realistic than their counterparts in the first game. The only possible problem with the graphics is that scaled sprites are occasionally used to represent trees etc. This can look very blocky, especially on outside stages such as the mountain-side.
Sound is of a similar quality to Die Hard with a reasonable selection of samples and speech. This section of the game is quite addictive and proves to be great fun for a while.
However, it is a bit uncomfortable having to use the mouse to control your firing. These sorts of games only really perform to their best when then player is using a lightgun.
If the game came bundled with a lightgun then this part would have been excellent. As it stands, the action is still very entertaining but a bit unwieldy at times. A problem with this style of game is that it often provides only a very short-lived gaming experience. However, the levels are all very long and there’s quite a challenge here for most players.
All in all, it’s a very capable attempt at a Virtua Cop -style game. The third part of the Die Hard Trilogy is an innovative racing game. You have to defuse a number of bombs by racing to them before they blow up. However, there is no set course to take and you are given complete freedom to navigate your way around the city streets and parks that you find yourself in.
An onscreen radar tells you the approximate direction to be travelling in but it’s entirely up to you to decided which route will prove to be the best. You start off travelling around the city streets in a taxi. However, you can progress to tunnel and park sections as well as finding a wide variety of alternative means of transport. All the cars in the game have their own handling characteristics and the control system has exactly the right feel to it. As well as regular steering, you can also employ hand brake turns to negotiate the sharp corners of the city.
This part of the game is initially very addictive. It’s the most original part of the whole package and is my favourite of the three games.
However, it does get a bit repetitive after a while. To be fair, the programmers have included some nice touches, such as bombs in moving vehicles, but the action still remains fairly similar throughout. The graphics in this section of the game are very good, but weaker PCs clearly slow down and make the car’s handling quite sluggish. There are some nice touches, such as the skid marks left by your car, and the cities are all packed with cars and pedestrians.
The sound is also very well implemented, with convincing rumblings of engines and sampled speech to help you find the best route.
Good movie, crap action game. The game follows the narrative of the original Die Hard film very closely, which is both reassuring and weird. Watching stiff cinematics of the classic scenes and listening to awful voice actors re-create German accents is cringy to say the least. Unfortunately, the FPS gameplay has its own problems. While the graphics look passable, your progress gane utterly railed, which sort of defeats the purpose of all the impressive architectural design.
Enemy-AI tactics consist mostly of running right at you, with occasional breaks to roll around on the ground in a comical evasive maneuver.
Baddies require many direct hits to finish them off, and since Hans evidently brought along around 1, guys for this caper, it can result in some frustrating meatgrinders, even on Normal difficulty. Progress can also be bizarrely confusing. I got hung up on several such downpoad snags.
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There are definitely plenty of particulars like that to take into consideration. That is a nice level to bring up. If the manual is missing and you own the original manual, please contact us! Various files to help you run Die Hard: Nakatomi Plaza, apply patches, fixes, maps or miscellaneous utilities. MyAbandonware More than old games to download for free! Browse By Developer Piranha Games, Inc. Perspective 1st-Person. Download MB. All that follows is exposition thereon.
Gameplay Die Hard: Nakatomi Plaza attempts to add a couple of minor innovations to the standard FPS setup, but both end up being rather pointless. Review By GamesDomain. Captures and Snapshots Windows.
See older comments 2. Write a comment Share your gamer memories, help others to run the game or comment anything you’d like. Send comment. Download Die Hard: Nakatomi Plaza We may have multiple downloads for few games when different versions are available. Just one click to download at full speed! Windows Version. Nocd KB Patch Patch 1. Die Hard Trilogy Win Dead to Rights II Win Follow Us! Top downloads.
List of top downloads. Latest releases. List of new games here Follow us on Facebook or Twitter. Screenshots needed. For those who haven’t played any of the games in the series, this one is surely a great opportunity for them because they can get all the action in one game.
It involves a third person shooter game, a rails shooter and a taxi cab joyride. All the games involve different missions where you have to counter terrorists and criminals to protect refuges, people and to save the city from chaos. In terms of the action, the game is the forefront of the thrilling action that we saw in the Die Hard movie. The action begins outside the airport and moves inside terminal buildings, onto the runways and even into underground tunnels.
The 3D areas are excellently designed and are quite interactive. Windows shatter, panels fly off walls, and crates explode as you spray gun fire about. As well as looking good, the levels are also well designed. The terrorists come flying at you from a variety of directions and civilians mill about in front of you. A rather neat touch is that rather than losing a life for hitting the innocent bystanders, you get a bonus section with some powerups if you manage to miss them.
This change of emphasis from punishment to reward makes the game much less frustrating than others of its ilk. The graphics for this section of the game are very good. In a hi-res mode, the game looks suspiciously like the arcade version of Virtua Cop. The terrorists are well animated and look more realistic than their counterparts in the first game. The only possible problem with the graphics is that scaled sprites are occasionally used to represent trees etc. This can look very blocky, especially on outside stages such as the mountain-side.
Sound is of a similar quality to Die Hard with a reasonable selection of samples and speech. This section of the game is quite addictive and proves to be great fun for a while. However, it is a bit uncomfortable having to use the mouse to control your firing. These sorts of games only really perform to their best when then player is using a lightgun. If the game came bundled with a lightgun then this part would have been excellent.
As it stands, the action is still very entertaining but a bit unwieldy at times. A problem with this style of game is that it often provides only a very short-lived gaming experience. However, the levels are all very long and there’s quite a challenge here for most players.
All in all, it’s a very capable attempt at a Virtua Cop -style game. The third part of the Die Hard Trilogy is an innovative racing game. You have to defuse a number of bombs by racing to them before they blow up.
However, there is no set course to take and you are given complete freedom to navigate your way around the city streets and parks that you find yourself in. An onscreen radar tells you the approximate direction to be travelling in but it’s entirely up to you to decided which route will prove to be the best.
You start off travelling around the city streets in a taxi. However, you can progress to tunnel and park sections as well as finding a wide variety of alternative means of transport. All the cars in the game have their own handling characteristics and the control system has exactly the right feel to it. As well as regular steering, you can also employ hand brake turns to negotiate the sharp corners of the city. This part of the game is initially very addictive. It’s the most original part of the whole package and is my favourite of the three games.
However, it does get a bit repetitive after a while. To be fair, the programmers have included some nice touches, such as bombs in moving vehicles, but the action still remains fairly similar throughout. The graphics in this section of the game are very good, but weaker PCs clearly slow down and make the car’s handling quite sluggish. There are some nice touches, such as the skid marks left by your car, and the cities are all packed with cars and pedestrians.
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Jan 30, · Die Hard: Nakatomi Plaza is a phenomenally good idea — use the indoors-friendly LithTech engine to put you in the bare feet of John McClane for his heroic one-man stand against terrorists. The game follows the narrative of the original Die Hard film very closely, which is both reassuring and replace.meted Reading Time: 1 min. Download game Description of Die Hard Arcade – MAME This game Die Hard Arcade – MAME working perfectly with emulator version mame64ui, you can download on this web site. Read Full Review. Die Hard: Nakatomi Plaza replace.me that follows is exposition thereon. For those still interested, the game is based on the first film of the Die Hard series, in which cunning Alan Rickman takes over the state-of-the-art Nakatomi Plaza building as part of a deeply devious robbery, and only Bruce Willis, there to meet his separated executive wife, can stop the faux terrorists/5(38). Die Hard Free Pc Game Software Free PC Boost Fix v Free PC Boost improves the performance of your Internet connection through specially engineered software designed to optimize your Internet connection regardless of its type – dialup, LAN, DSL.
For those still interested, the game is based on the first film of the Die Hard series, in which cunning Alan Rickman takes over the state-of-the-art Nakatomi Plaza building as part of a deeply devious robbery, and only Bruce Willis, there to meet his separated executive wife, can stop the faux terrorists.
It’s a great action flick noted for a stonking villain, displays of ingenuity on both sides, pulse-pounding set pieces and an all-too human hero who gets hurt and tired and frustrated rather than simply displaying the traditional action-hero square chin and invulnerability. Sadly, all these points are missing from the game. Predator 2. Here, though, little is done with it.
Detail is low, animation poor, characters blocky – in the wake of Return to Castle Wolfenstein and Medal of Honor , Die Hard looks crude. It doesn’t help that the entire game is set in an office block, which means the environments are limited to plush offices, not-so-plush offices, offices-that-aren’t-finished-yet, sewers because it’s not an FPS without them , a laboratory, a roof and a parking lot.
What’s more, the Nakatomi interior designers favour the ever-so-interesting colours of white, grey and beige, making these environments both boring and repetitive, and the trick the game pulls later on, of making you blunder around levels in the dark doesn’t spice things up any.
If a game is going to be based around a restricted environment, something else needs to take up the slack. There must be action to keep up the pace and tight plotting to keep you guessing. Half-Life , one of the best shooters ever, is set entirely in a very functional research base and yet works brilliantly. Die Hard: Nakatomi Plaza doesn’t. Characters are poor, too, with jerky animation and low polygon counts.
Sierra apparently don’t have the rights to use the likenesses of Bruce Willis or Alan Rickman, and to prevent glimpses of Mr Willis, the game is careful to exclude him from cutscenes and restrict itself to first-person view when he would be present in a shot.
To make entirely sure the copyright on Bruce’s face is sacrosanct, the mirrors in the bathrooms don’t reflect, which is a bit of a surprise in this day and age. When fire, destroyer of cities and bane of civilisation, is called upon to play a role, it is here acted by disastrously animated wibbly-wobbly orange stuff. It looks stupid, and rather fails to inspire the terror that a blazing inferno in a confined space ought. The sound is fine. Guns go budda-budda, bad guys shout things from a rather limited selection in German-ish accents and fire crackles.
The context-driven music is okay, but nothing exceptionally notable or unworthy. However, not since the otherwise spiffy No-One Lives Forever has a game suffered from such dull, turgid, drawn-out interruptions to game play. All are displayed using the game’s uninspired graphics, in which ridiculously polygonal characters open and close their mouths in bland mid-distance shots while dialogue is played.
It’s often difficult to work out what’s actually going on in them, and who’s meant to be who. None of the film’s tension is carried over to the cutscenes, which, instead of advancing the plot, suck away any glimmerings of tension as effectively as the very voids of space itself. Die Hard: Nakatomi Plaza bases itself on the film with near-fanaticism.
Assuming you’ve seen the film and surely everyone has you’ll know all the plot twists and all the set-pieces, which neatly excludes one reason to play all the way through.
Sometimes you’ll need to rely on knowledge of the film to progress: unless you remember that at one point McClane used a fire hose to jump off a roof, you’ll spend a frustrating period running around trying to work out what the hell you’re meant to be doing while dying over and over again.
In order to pad things out, a few new events have been added, which are a mixed bag. There’s a nice section down in the parking lot escorting Argyle to a safe place, a section helping a SWAT team, and a Towering Inferno moment when you have to guide a hostage through a level as fire spreads, which would have been a lot more fun if aforementioned hostage wasn’t so cripplingly stupid.
The new sewers and labs, however, are dull. There’s also a suspension of disbelief issue brought about by the conventions of FPS games. Instead of Hans Gruber and his hand-picked team of ten or so terrorists, we have Hans Gruber and his hand-picked team of two or three hundred terrorists The game also suffers from obscure mission objectives. Generally, the only way to tell what you’re meant to be doing at any one time is to press the ‘O’ key to bring up a list – rarely does the game content give you any guidance.
Even the listed objectives are often unhelpful and apparently random “Jump off the roof” being my particular favourite – I did. I died. Die Hard: Nakatomi Plaza attempts to add a couple of minor innovations to the standard FPS setup, but both end up being rather pointless. As well as a health bar you have to account for stamina and morale. Your stamina falls as John runs, jumps and otherwise exerts himself, and once depleted he can’t do any of that stuff anymore. Unfortunately, stamina hardly ever comes into play during shootouts, where exertion consists mostly of leaning slowly from behind a wall, and instead kicks in when you have cleared the level but are running around looking for the way out.
Its main function, then, is to slow down gameplay. The morale bar drops as you take damage and find yourself in dire straits, and has no perceivable effect whatsoever. Compliments, though, on the complete absence of jumping puzzles, which are never a good idea in games that don’t let you see your feet.
Enemies have fairly basic AI which lets them lean around corners and otherwise make decent use of cover, and sometimes roll across the floor to thwart your aim, but they don’t co-operate in any perceptible way and have a tendency to stand there firing blankly as you charge towards them.
There’s a modest selection of weapons available: a pistol, an MP5, an M16, a sniper rifle, a heavy machine gun and flash grenades. You’ll use the MP5 to the near-exclusion of all else, because ammo for it is plentiful while being scarce for the other weapons. There are a few unforgivably maddening moments. Certain scripted events, like a firefight between the terrorists and SWAT team, would be much more effective if it did something to hide the fact that the terrorists are invincible found out by sniping 35 rounds into the head of one of them.
Progress cannot be made unless you follow a specific course through the level, then amusingly witness the last of the untouchable terrorists go down just as you round a corner. While I’m a fan of cinematic moments in games, they should blend with the surrounding action cf.
Half-Life , and not be clumsily and restrictively imposed on the gamer. Oh, and the dramatic final confrontation with the hostage-holding Gruber is rendered somewhat farcical when Gruber’s apparently iron-skulled head allows him to withstand multiple high-velocity rounds with barely an ‘ouch’. At one point it’s possible to wander round behind Hans and shoot him in the back without fear of hitting Holly. The game couldn’t handle such underhanded tactics, though, as Hans left Holly, who continued to act as if being strangled, and backed off towards the window, still acting as though he had a hostage.
I emptied a few dozen rounds of ammo into him, but he didn’t seem to mind. The game is well behind its peers in execution and presentation, and fails to do anything interesting with the Die Hard license. On the whole, an eminently forgettable title that will do nothing for the reputation of film tie-in games. Screenshots from MobyGames.
Steve Cheng 0 point. Krisztian 0 point. Wraithchylde 0 point. Can’t get the game to start, have the original disc, and even tried the download here, patched, and cracked, will not start. Any ideas? GoldenWolfe -1 point. Blackheart 0 point. Im using win 7 64bit Durukan 0 point. Clyde3D 0 point. There is an “improvement” mod for this game at moddb!
Bruce Willis -2 points. Camo 1 point. I am not sure how to get this game running. I opened it up on an old windows xp computer and ran it using magicDisc to run it as a virtual disc and I installed the game. I can get the start dialog running with autorun. Bob 0 point. Share your gamer memories, help others to run the game or comment anything you’d like. We may have multiple downloads for few games when different versions are available.
Also, we try to upload manuals and extra documentations when possible. If the manual is missing and you own the original manual, please contact us! Various files to help you run Die Hard: Nakatomi Plaza, apply patches, fixes, maps or miscellaneous utilities. MyAbandonware More than old games to download for free! Browse By Developer Piranha Games, Inc. Perspective 1st-Person.
Download MB. All that follows is exposition thereon. Gameplay Die Hard: Nakatomi Plaza attempts to add a couple of minor innovations to the standard FPS setup, but both end up being rather pointless.
Review By GamesDomain. Captures and Snapshots Windows. See older comments 2. Write a comment Share your gamer memories, help others to run the game or comment anything you’d like. Send comment. Download Die Hard: Nakatomi Plaza We may have multiple downloads for few games when different versions are available.
Just one click to download at full speed! Windows Version. Nocd KB Patch Patch 1. Die Hard Trilogy Win Dead to Rights II Win Follow Us!
Download game Description of Die Hard Arcade – MAME This game Die Hard Arcade – MAME working perfectly with emulator version mame64ui, you can download on this web site. Jun 09, · replace.mead and Install Android Emulator on PC,Laptop,replace.me “Download Emulator” to download. replace.me Android Emulator on PC, Laptop or Tablet. replace.me Android Emulator for PC,Laptop,Tablet import the DIE HARD file from your PC Into Android Emulator to install it. replace.mel DIE HARD Games for PC replace.me you can play DIE HARD on replace.meted Reading Time: 50 secs. Read Full Review. Die Hard: Nakatomi Plaza replace.me that follows is exposition thereon. For those still interested, the game is based on the first film of the Die Hard series, in which cunning Alan Rickman takes over the state-of-the-art Nakatomi Plaza building as part of a deeply devious robbery, and only Bruce Willis, there to meet his separated executive wife, can stop the faux terrorists/5(38). Click the “Install Game” button to initiate the file download and get compact download launcher. Locate the executable file in your local folder and begin the launcher to install your desired game. View all 17 Die Hard Trilogy Screenshots/10(7).
If you are a ‘die-hard’ fan of the legendary movie trilogy, then this three-in-one package offers a good set of action thrills, and should be part of your collection alongside the original Die Hard and Die Hard 2 , but for everyone else it’s likely to be a bit too ordinary to be worth bothering with. The second game is a first person arcade shooter, like Virtua Cop, where you blast your way through Dulles Airport, taking out more terrorists, and the third is more of a racer, where you drive through New York in search of bombs to defuse before they take out innocent citizens.
There’s no denying there’s a decent amount of variety on offer here, with three distinct game styles that each offer a very different experience, but which all feel well connected. There’s a cool sense of over-the-top about the action, with a lot of blood and some grim humor on display here. The visuals haven’t dated that well, showing their early PlayStation roots with some ugly characters and environments, and they lack much in the way of charm.
The first two games are probably the best, with the second being the most enjoyable, but even this gets boring fairly quickly due to a lack of variety, while the third suffers from having very awkward controls. Overall though, this is a solid if unmemorable package. This game is a packet of 3 Die Hard games which have their own fan base as they made a great impact when they were released separately. So what you are getting here is more of a facility then something new. All the three games have been incorporated in one and you will play them separately.
For those who haven’t played any of the games in the series, this one is surely a great opportunity for them because they can get all the action in one game.
It involves a third person shooter game, a rails shooter and a taxi cab joyride. All the games involve different missions where you have to counter terrorists and criminals to protect refuges, people and to save the city from chaos. In terms of the action, the game is the forefront of the thrilling action that we saw in the Die Hard movie. The animations and the action sequences in the game are a result of some great graphics and the gameplay is as smooth as an action game lover would prefer.
They have also added some good weaponry in all the three games and the music is also hardcore action based.
Die Hard: Nakatomi Plaza – PC Review and Full Download | Old PC Gaming.Download Die Hard Trilogy (Windows)
Mostly you’ll find yourself hiding behind scenery, and popping out to shoot people in the back of the head. Of the three games, this looks least like the psx version; for some reason, you can’t seem to see as far ahead of you as you can in the original – obviously something of a handicap in a game of this sort.
This is difficult to explain. It may just be me. But I went back and checked the psx version and it definitely seemed more ‘roomy’. The second game takes the form of a first-person viewed shoot ’em up on rails, a la Virtua Cop. Except unlike in most games of this sort, you can shoot anything and bits fly off it or it explodes – from the cop cruisers in the airport carpark, to the shop frontages around the check-in area, to the bits sticking out of the runway buildings – everything that’s there can be shot.
That goes for people, too – terrorists are fair game, of course, but cops and passing tourists aren’t. But let’s face it, if you’re stuck behind a counter with a gunman who keeps jumping up to take pot-shots at trigger-happy McClane, and you’re stupid enough to alternate with him by jumping up, waving your arms and shouting, you deserve to die.
Who’d want your genes anyway? I don’t know why that nice Mr McClane even bothers to shout an apologetic, Sorry, pal I Again, there are power-ups: shoot the right stuff and you’ll be unleashing terrible devastation with Cexplosive shotguns’, rocket launchers and any number of machineguns.
You could certainly argue that there are elements which are too over the top, though. Shoot someone from close-up and they disappear completely in an explosion of blood.
It’s supposed to be cartoon violence, but the game’s so obviously set in the real world that it might be a little unsettling for some. At least in Virtue! Cop they content themselves with having polygons slumping to the floor. If none of this bothers you, though, you’ll find it probably ranks highest on the release-of-tensionometer. The third game throws logic aside and has you taking to the streets in a series of automobiles for an interesting new take on the driving game.
Basically, you’re in a race against time, and you’ll find yourself screaming round the streets like a Post Office delivery driver, Cde-fusing’ bombs by running over them so that they I don’t think you’re supposed to think too much about this bit. As you hurtle about, following the on-screen indicators to each bomb’s location, you’ll invariably run pedestrians over there seems to be a high suicide rate in this city and again, there’s a dubiously humorous element of windscreen wipers removing the gore from your car every time a bystander gets launched skywards from the bonnet.
And again, there are power-ups: turbo boosts, extra time icons, launcher icons for spectacular jumping short-cuts, and so on. The car handles well once you’re used to the extra buttons presses for 90 degrees and degrees turns, and it’s very fast paced – especially the car-chase bits. In fact the whole package is pretty good: as long as you have a 3D accelerator card. Without one, you have the choice of reasonable-looking graphics moving at the speed of a holiday slide show, or fast-moving graphics that look like a test for colour-blindness except that it’s harder to pick out the figures.
Die Hard is probably the weakest of the three, but is still playable enough. And while each is also repetitive in itself, you can switch between styles of gameplay when you’re bored. Even as a standalone Virtua Cop-style shooter, Die Harder would be the best on the pc.
So if you can live with the gore, and you have a 3D card, get out there and start releasing some tension. As renegade cop John McLean, you’ll tackle three completely different games in this disc, each loosely based on one of the three Die Hard films. In the first game, you play from an overhead view, running around Nakatomi plaza shooting terrorists and freeing hostages.
In the second game, based on Die Harder, you take on the bad guys at the airport in a segment similar to Virtua Cop. And finally, in the third game, based on Die Hard With a Vengeance, you choose from more than 17 vehicles to drive through Manhattan as you race to defuse bombs.
The first game, Die Hard, takes place in the Nakatomi Building, where you must blast through tons of terrorists in order to save hostages.
You can also interact with every piece of equipment, blowing up cars, blasting open sprinklers, and defusing bombs. The second game, Die Harder, takes place at the Dulles Airport, where you gun down the terrorists, snowmobile around the tarmac, and protect more hostages.
The third game, Die Hard with a Vengeance, takes you on a wild cab ride through New York City, racing against time as you try to find and defuse a number of bombs. Pedestrians get turned into road jelly if they get in your way. The game has great explosions and lots of blood. As a matter of fact, it gets pretty gruesome in the driving levels, so be prepared. The blocky polygonal enemies move well. There’s some great theme music and spectacular sound effects.
Shattering glass, dripping water, a snow flurry-all are crystal clear. Too bad we couldn’t hear the familiar “Yippie-ki-yay” line. John has trouble rounding corners, and the cursor moves too slowly in the shooting levels. In the driving levels, you’ll have a tough time controlling the cab. The game is addicting, no doubt about that. Once you get into it, you want to play more and more. A good mix of games, DHT will keep you trigger happy for a while. Just about everyone on the face of the planet has seen at least one of the Die Hard movies.
Now, with Die Hard Trilogy , Fox interactive lets you star in each of the three flicks. Climb your way to the top of Nakatomi Plaza, releasing hostages along the way in the original Die Hard movie. Finally, jump behind the wheel of a numerous vehicles and fly through the streets attempting to defuse the bombs, planted by our favorite terrorists, before they explode. This makes the third of the trio — Die Hard with a Vengeance.
Die Hard Trilogy is a compilation of three games loosely based on each of the movies. All three games are completely different but have the same goal in mind — save the hostages and the people from the terrorists. Die Hard Trilogy’s three games are different enough to have been packaged and sold separately.
Since these games are so varied between one another, I will break down each game separately so you will get a good feeling for each of the games. The first game is based on the movie that started it all. You have just arrived at the building and find something terribly wrong. Even the parking lot is crawling with those nasty terrorists who seem to be holding innocent people hostage.
Being the hero type, you decided to take on the terrorists singlehandedly. When you enter the building, you are armed with only a police-issue shot automatic pistol. You are given an infinite supply of ammunition for this weapon. Since there are terrorists hanging around, they have scattered weapons and ammunition throughout the building.
You can pick up these items and use them against the bad guys. These items include a shotgun, assault riffle, M60 machine gun and an MP5 sub-machine gun. There are also a number of grenades that can be obtained. Scattered throughout are various health power-ups and even shields that make McClaine temporarily untouchable. The object of Die Hard is simple. Just kill all of the terrorists on each floor and save the hostages.
The game starts in the parking garage and spans up 19 more levels, each more difficult than the last. You control McClaine from a third person perspective. The 3D environment is a bit difficult to get accustomed to but after a little practice, it becomes a bit easier. For example, when you turn McClaine, the whole room rotates so you keep facing forward.
Even after playing for a while, I still find it difficult to make precise movements. Just when you think you have finished the level by killing the last terrorist, a bomb activates. You must located the bomb in less than 30 seconds and defuse it. If you don’t make it in time, Nakatomi Tower is no more.
This is my favorite game of the three. You just can’t catch a break. Anyway, it is up to you, once again, to save the innocent bystanders and get the terrorists out of the airport in a body bag. Die Harder uses a light gun to blast through the action.
You can use your controller, but it is much cooler with the gun. Basically, this is a VirtuaCop type game. Enemies pop up with targets around them. Shoot them but be careful not to nail an innocent hostage. The game takes you from outside the airport to the concourse, to the New Annex, out on the runway and even in a helicopter.
Just keep shooting and the game guides you along a set path. As you work your way through the levels, you can shoot various power-up and weapons.
Once again, McClaine enters the level with only his police issue weapon, but has the opportunity to receive power-ups to help through the level.
You will find various types of weapons including machine guns, a blast shot gun, grenades and even rockets. There are also heath and shield power-ups located throughout the levels. I was always waiting with an itchy finger at what was going to jump up next. This is probably my least favorite of the three. It is still an exciting game, but it is plagued by difficult controls. On a positive note, this game does house the best part of all of the games.
I’ll get into that a little later. Die Hard with a Vengeance is a driving game. The terrorists have planted bombs around the city and it is our job to find them and defuse them. You start out behind the wheel of a taxicab. After disarming a few bombs, you find that the taxicab is just too slow. You have cars located at parking lots throughout the city that range from a police cruiser to a sports car that are available for you to drive.
Now, above I mentioned that this game has the best part of all three. Let’s just say that your car is very difficult to control. And let’s also say that you are driving the streets of New York City. The crowded streets. The crowded streets with lots of pedestrians. Do you see where this is going yet? For those of you that don’t, let me make it a little more clear.
You can run over pedestrians! Yes, that’s right. That’s not even the best part. The best part is when you are diving from the first person view and you hit someone, you windshield wipers turn on to remove the, hmmm, leftovers of pedestrian from your view.
Come on, it’s only a game! Besides the ability to outlive any driver that frequents busy city streets, this game definitely is more difficult than the rest. A direction arrow shows the direction of the planted bomb and it is your job to steer your vehicle a difficult job to the bomb and defuse it. Along the way, you will encounter power-ups in the form of extended time, turbos and extra points.
This could have been the best game of the three, if they would have just made the damn vehicles easier to drive. The graphic in all three games are set in a 3D environment. The designers have definitely spent a great deal of time on each of the games. The characters all look believable and the enemies are menacing enough.
The backgrounds are very detailed and everything fits together nicely. All of the intro scenes follow the unwritten rule of the Playstation having killer cinematics before a game. Throughout the game, we are treated to McClaine’s commentary. From his gruff “get the Hell outta here” to his witty sayings as he is blowing away the terrorists, the games always keep you laughing.
The music is also a good mix that always seems to fit the situation. Each of these games is good enough to package and sell on its own. This was a great idea by the minds a Fox to give gamers an excellent value for their money. At least one of the three games will appeal to everyone and you will have a good time arguing which game is the best of the trio.
All three of the games are long, involved and good. I would have expected at least one dud out of the three, but that’s not the case. I think you will be happy with this purchase. Somewhere during the evolution of the video game, programmers began creating games that focused more on glitz than gameplay — forgetting that games were supposed to be fun and not just something that utilizes MMX technology or the latest advances in 3-D rendering. It was as if programmers were more concerned about looking good than putting out quality software that was actually fun.
However, we all know that an old dog with a shiny new collar is still basically an old dog. Understanding this, the programmers of Die Hard Trilogy put their collective minds together and created a game that grabs you with explosive intensity, has enormous replay value, is as fun to watch as it is to play and incorporates the best parts of the entire video game genre.
Oh yeah — it also utilizes MMX technology, uses the latest advances in 3-D technology, and definitely looks as good as it plays. Die Hard Trilogy is actually three very different games bundled together. You can be trapped in the Nakatomi Plaza, run through Dulles Airport in an attempt to save your wife, or sweat it out behind the wheel looking for bombs in New York City.
Each adventure is an entirely different genre of game also, fulfilling whatever desire for arcade action you may have; the first episode, Die Hard , is portrayed as a third person shooter in chase-camera style, Die Harder is done as a rail shooter, and finally, Die Hard with a Vengeance is done car-racing style — reminiscent of Destruction Derby.
To do justice to this game, it really must be treated as three separate games — very fitting, since at the opening screen you are able to select which game you want to play. The great thing about this feature is that, depending on your mood, you can play either a great action game, a rail shooter or a racing game. You’re trapped inside and the only way out is to make your way up 20 floors in an attempt to foil a multimillion-dollar robbery. Along the way, you must rescue over hostages from the many terrorists lurking around with your name engraved on their bullets.
As if knocking off terrorists isn’t hard enough, there is a bomb with a second timer that is automatically started when the last bad guy falls to the floor.
If you don’t reach the bomb in time, it destroys the building and you have to start over. To help locate hostages, terrorists, and the end-of-level bomb, you have a helpful map on screen at all times. When you start the game, McClane is armed only with his standard issue pistol and an infinite supply of bullets. However there are more powerful weapons like shotguns, rifles, and machine guns dropped by dead terrorists or hidden around the levels.
There are also three types of grenades that can either kill, stun, or disorient your enemies. To play the second game, Die Harder, all you need is your mouse and a quick eye.
This game is similar to the popular VirtuaCop series and very, very difficult. You play this game seeing the action from McClane’s eyes, retiring terrorists with your berretta.
As you work your way through the terminal of Dulles Airport, you can pick up another berretta John Woo style, and various types of machine guns.
You also have a rocket launcher and grenades. What makes this level especially difficult are the number of terrorists using hostages to hide behind as they shoot at you. I found myself mumbling along with John McClane when he ruefully said, “Sorry, pal …” every time I offed an unlucky civilian.
Finally, the third game, Die Hard with a Vengeance , incorporates the best of racing games with crash-bang, demolition derby action. Set in New York, you and your sidekick Zeus must race around searching for bombs, using a compass-like device in the top corner of the screen for directions. Of course, driving in New York City has never been easy.
Hindering you in your race to save the city are the dreaded New York City traffic, pedestrians, and street vendors. Fortunately, you’re in a New York City cab, so you’re well equipped to take on the worst the city has to offer. If you find cabs dirty and dingy, don’t worry; there are different cars parked in various lots around the city that you can “borrow. Matter of fact, the school bus was my favorite vehicle since it easily powers over other cars and blocked streets.
And it handled amazingly well — pulling off s in crowded streets. In order to pad things out, a few new events have been added, which are a mixed bag. There’s a nice section down in the parking lot escorting Argyle to a safe place, a section helping a SWAT team, and a Towering Inferno moment when you have to guide a hostage through a level as fire spreads, which would have been a lot more fun if aforementioned hostage wasn’t so cripplingly stupid.
The new sewers and labs, however, are dull. There’s also a suspension of disbelief issue brought about by the conventions of FPS games. Instead of Hans Gruber and his hand-picked team of ten or so terrorists, we have Hans Gruber and his hand-picked team of two or three hundred terrorists The game also suffers from obscure mission objectives.
Generally, the only way to tell what you’re meant to be doing at any one time is to press the ‘O’ key to bring up a list – rarely does the game content give you any guidance. Even the listed objectives are often unhelpful and apparently random “Jump off the roof” being my particular favourite – I did. I died. Die Hard: Nakatomi Plaza attempts to add a couple of minor innovations to the standard FPS setup, but both end up being rather pointless.
As well as a health bar you have to account for stamina and morale. Your stamina falls as John runs, jumps and otherwise exerts himself, and once depleted he can’t do any of that stuff anymore.
Unfortunately, stamina hardly ever comes into play during shootouts, where exertion consists mostly of leaning slowly from behind a wall, and instead kicks in when you have cleared the level but are running around looking for the way out.
Its main function, then, is to slow down gameplay. The morale bar drops as you take damage and find yourself in dire straits, and has no perceivable effect whatsoever. Compliments, though, on the complete absence of jumping puzzles, which are never a good idea in games that don’t let you see your feet. Enemies have fairly basic AI which lets them lean around corners and otherwise make decent use of cover, and sometimes roll across the floor to thwart your aim, but they don’t co-operate in any perceptible way and have a tendency to stand there firing blankly as you charge towards them.
There’s a modest selection of weapons available: a pistol, an MP5, an M16, a sniper rifle, a heavy machine gun and flash grenades. You’ll use the MP5 to the near-exclusion of all else, because ammo for it is plentiful while being scarce for the other weapons. There are a few unforgivably maddening moments. Certain scripted events, like a firefight between the terrorists and SWAT team, would be much more effective if it did something to hide the fact that the terrorists are invincible found out by sniping 35 rounds into the head of one of them.
Progress cannot be made unless you follow a specific course through the level, then amusingly witness the last of the untouchable terrorists go down just as you round a corner. While I’m a fan of cinematic moments in games, they should blend with the surrounding action cf.
Half-Life , and not be clumsily and restrictively imposed on the gamer. Oh, and the dramatic final confrontation with the hostage-holding Gruber is rendered somewhat farcical when Gruber’s apparently iron-skulled head allows him to withstand multiple high-velocity rounds with barely an ‘ouch’.
At one point it’s possible to wander round behind Hans and shoot him in the back without fear of hitting Holly.
The game couldn’t handle such underhanded tactics, though, as Hans left Holly, who continued to act as if being strangled, and backed off towards the window, still acting as though he had a hostage. I emptied a few dozen rounds of ammo into him, but he didn’t seem to mind. The game is well behind its peers in execution and presentation, and fails to do anything interesting with the Die Hard license. On the whole, an eminently forgettable title that will do nothing for the reputation of film tie-in games.
Screenshots from MobyGames. Steve Cheng 0 point. Krisztian 0 point. Wraithchylde 0 point. Can’t get the game to start, have the original disc, and even tried the download here, patched, and cracked, will not start.
Any ideas? GoldenWolfe -1 point. Blackheart 0 point. Im using win 7 64bit Durukan 0 point. Clyde3D 0 point.
There is an “improvement” mod for this game at moddb! Bruce Willis -2 points. Camo 1 point. I am not sure how to get this game running. I opened it up on an old windows xp computer and ran it using magicDisc to run it as a virtual disc and I installed the game.
I can get the start dialog running with autorun. Bob 0 point. Share your gamer memories, help others to run the game or comment anything you’d like.
We may have multiple downloads for few games when different versions are available. Also, we try to upload manuals and extra documentations when possible.
If the manual is missing and you own the original manual, please contact us! Various files to help you run Die Hard: Nakatomi Plaza, apply patches, fixes, maps or miscellaneous utilities.
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Retain putting up. I have fun with, cause I discovered exactly what I used to be having a look for. You have ended my 4 day lengthy hunt! Kindly let me know in order that I could subscribe. Surely you’ll end up with three weak games rather than one strong one? However, Die Hard Triology works remarkably well. Each game in turn shall be considered below. When you start the game you are presented with a menu from which to chose which of the three films to play.
However, before you get into the action it’s worth taking a moment to set up the graphics options. The screen modes supported basically depend on the amount of memory on your graphics card, but my 2MB card allowed anywhere up to x There are also sliders to select how far into the horizon the graphics engine draws, how accurate the perspective is and how much detail the game uses.
When faced with these options I foolishly decided to try out x with full detail. I proceeded into the game and my P was brought tumbling to its knees. I wouldn’t even begin to dream about running this game on anything less than a P and a P is really a bare minimum for beginning to get decent graphical performance. Having miserably failed to run the game in it’s top detail mode I went back to the set-up menu.
Just as I was about to reduce the detail on everything, I noticed that there was a further menu of ‘advanced’ options. I was quite impressed to see support for the funky new MMX chips but then quite disappointed to remember that my Pentium didn’t support it.
Having selected Direct 3D support, I was ready to go. I was devastated to find that my ATI Graphics card refused to work properly with the game. It’s not clear whether this is a fault with Die Hard Trilogy or my graphics card. However, the game supports Direct 3D and therefore presumably will work with the majority of 3D accelerators. Basically if you’ve got a P MMX with a flash graphics card, you’re in for a treat. I had to settle for a strange x graphics mode but it was still quite good and I even managed to push it up to x without the game becoming unplayable.
The whole point of this quite lengthy section is that you need a decent PC to play Die Hard Trilogy but if you’ve got the latest technology then you’ll find it’s well supported.
The first of the three games is based on the original Die Hard film. It’s a third person shoot em up, much like Fade to Black and a little bit like Tomb Raider. The basic ‘story’ is that you have to work your way up all the floors of the building which the terrorists have taken over, rescuing hostages and defusing the odd bomb on the way.
It’s not a bad idea for a game and it captures the essence of the original film rather well. Each level consists of a floor of the building. As you blow away the last terrorist on each floor, a bomb is activated which you have to find before you can progress to the next level. The controls are fairly fiddly as they involve quite a few keys, some of which are in quite strange positions. At first it appears that you need three hands. As well as the usual movement keys, you can roll to either side, side step, jump, fire your gun, change what grenades you are using, and throw grenades.
On a Playstation control pad, this was probably quite intuitive. On a PC keyboard, it degenerates into a bit of a mess. Thankfully you can redefine the keys and after a while the controls can be mastered. You begin armed with only a lowly pistol but a wide range of weapons can be picked up from around the game area. The terrorists come in various shapes and sizes, but most are quite easily outwitted and dispatched.
However, there are an awful lot of them and it is relatively easy to get into trouble. What really makes this part of the game is the locations. The full 3D levels are all very well detailed. You begin in a parking lot, progress through the reception and office areas, before finally ending up on the roof of the building. The environment is generally very interactive, for example the cars in the parking lot can be blown up and the glass and wall panels in the interior sections can be shot out.
The graphics in this part of the game are detailed but the 3D engine does not seem overly impressive. The game only draws the area very close to you, presumably for speed reasons. The level of detail used on the objects is impressive but the actual characters look a little bit weak. The best thing about this part of the game is that the graphics can be put in a higher resolution as speed is not as essential as it is to the other parts of the game.
The music is played directly off the CD in all three games and is of an excellent quality throughout. It’s well recorded and suits the action theme of the game. The sound effects in this section are reasonably good. The guns and explosions sound a bit weedy, but then that’s a bit of a common problem with most computer games. There is quite a wide use of speech for all the characters, usually trying to pick up on lines in the films.
The baddies shout abuse at you, the hostages call for help, and your character talks with a voice that nearly belongs to Bruce Willis but is not quite authentic enough. Overall, the sound effects are varied but never really excel. Die Hard takes a lot longer to get into than the other parts of the game. It’s no Tomb Raider but it is pleasant enough to play.
The action gets a bit repetitive after a while, but the 3D environments are detailed enough to keep your interest. It’s not fantastic but then it’s not bad either. The second game, Die Harder , is a Virtua Cop clone. Your only control is over the sights of your gun as the computer guides you around a 3D environment. It’s the good old shoot-the-enemies-before-they-shoot-you gameplay associated with all light gun games.
Everything about this section of the game resembles Viruta Cop. Of course, this is not a bad thing as Virtua Cop is excellent. The action begins outside the airport and moves inside terminal buildings, onto the runways and even into underground tunnels. The 3D areas are excellently designed and are quite interactive. Windows shatter, panels fly off walls, and crates explode as you spray gun fire about.
As well as looking good, the levels are also well designed. The terrorists come flying at you from a variety of directions and civilians mill about in front of you. A rather neat touch is that rather than losing a life for hitting the innocent bystanders, you get a bonus section with some powerups if you manage to miss them.
This change of emphasis from punishment to reward makes the game much less frustrating than others of its ilk. The graphics for this section of the game are very good. In a hi-res mode, the game looks suspiciously like the arcade version of Virtua Cop.
The terrorists are well animated and look more realistic than their counterparts in the first game. The only possible problem with the graphics is that scaled sprites are occasionally used to represent trees etc. This can look very blocky, especially on outside stages such as the mountain-side.
Most supposedly tension-relieving devices actually rarely do what they claim: sit bursting a sheet of bubble-wrap and you can find yourself getting more and more pent-up. It’s the same with those bizarre odd-shaped rubber squeezy things – you just get really tense, as you squeeze and squeeze, until so many veins arc standing out in your forehead it looks like a three-dimensional model of the Amazon basin. On the other hand, taking a pretend gun and shooting the crap out of thousands of pretend baddies is a cathartic experience that could only be matched by stacking Noel Edmonds, Jim Davidson and Richard Madeley horizontally on top of each other and stamping the face of each one into the head of the one beneath.
Die Hard Trilogy, much-loved on the PlayStation, offers you three potentially cathartic experiences. Die Hard is a third-person viewed shoot ’em up. Just like in the film, you’re trapped in an office block in a grimy vest, with a bunch of foreigners who plan to steal millions of dollars from the security vaults while pretending to be terrorists.
Unlike the film, there are approximately six million of them, you have limitless ammunition, and you have to work through one of the 2o-odd levels at a time. Basically, you shoot every terrorist on each level and try to free all the hostages, who then make their way to the exit.
Each one that gets out alive brings bonus points; shooting them because you don’t like the way they walk loses you points. Once everyone’s accounted for. Given that many of the levels are extremely complicated, and there are often a number of possible exits, this can be frustrating. To help you. Each level also has a number of power-ups: larger guns; stun-, smoke-and high-explosive grenades; protective clothing and various foodstuffs which provoke a burp that sound like there’s a bull sea-lion in the room.
There are bonus levels, where you have, for example, to dash about on the roof, escorting hostages to a helicopter. There are also bonuses on normal levels, such as if you manage to take out a terrorist using a human shield without harming the shield, you’ll get a bonus life. The terrorists can be intelligent, splitting up to enter a room by two different doors. But they also don’t ‘see’ you if you hide, or they’re facing another direction, so there’s room for a bit of tactics.
Mostly you’ll find yourself hiding behind scenery, and popping out to shoot people in the back of the head. Of the three games, this looks least like the psx version; for some reason, you can’t seem to see as far ahead of you as you can in the original – obviously something of a handicap in a game of this sort. This is difficult to explain. It may just be me. But I went back and checked the psx version and it definitely seemed more ‘roomy’.
The second game takes the form of a first-person viewed shoot ’em up on rails, a la Virtua Cop. Except unlike in most games of this sort, you can shoot anything and bits fly off it or it explodes – from the cop cruisers in the airport carpark, to the shop frontages around the check-in area, to the bits sticking out of the runway buildings – everything that’s there can be shot.
That goes for people, too – terrorists are fair game, of course, but cops and passing tourists aren’t. But let’s face it, if you’re stuck behind a counter with a gunman who keeps jumping up to take pot-shots at trigger-happy McClane, and you’re stupid enough to alternate with him by jumping up, waving your arms and shouting, you deserve to die. Who’d want your genes anyway? I don’t know why that nice Mr McClane even bothers to shout an apologetic, Sorry, pal I Again, there are power-ups: shoot the right stuff and you’ll be unleashing terrible devastation with Cexplosive shotguns’, rocket launchers and any number of machineguns.
You could certainly argue that there are elements which are too over the top, though. Shoot someone from close-up and they disappear completely in an explosion of blood. It’s supposed to be cartoon violence, but the game’s so obviously set in the real world that it might be a little unsettling for some. At least in Virtue! Cop they content themselves with having polygons slumping to the floor. If none of this bothers you, though, you’ll find it probably ranks highest on the release-of-tensionometer.
The third game throws logic aside and has you taking to the streets in a series of automobiles for an interesting new take on the driving game. Basically, you’re in a race against time, and you’ll find yourself screaming round the streets like a Post Office delivery driver, Cde-fusing’ bombs by running over them so that they I don’t think you’re supposed to think too much about this bit.
As you hurtle about, following the on-screen indicators to each bomb’s location, you’ll invariably run pedestrians over there seems to be a high suicide rate in this city and again, there’s a dubiously humorous element of windscreen wipers removing the gore from your car every time a bystander gets launched skywards from the bonnet.
And again, there are power-ups: turbo boosts, extra time icons, launcher icons for spectacular jumping short-cuts, and so on. The car handles well once you’re used to the extra buttons presses for 90 degrees and degrees turns, and it’s very fast paced – especially the car-chase bits. In fact the whole package is pretty good: as long as you have a 3D accelerator card.
Without one, you have the choice of reasonable-looking graphics moving at the speed of a holiday slide show, or fast-moving graphics that look like a test for colour-blindness except that it’s harder to pick out the figures. Die Hard is probably the weakest of the three, but is still playable enough. And while each is also repetitive in itself, you can switch between styles of gameplay when you’re bored. Even as a standalone Virtua Cop-style shooter, Die Harder would be the best on the pc.
So if you can live with the gore, and you have a 3D card, get out there and start releasing some tension. As renegade cop John McLean, you’ll tackle three completely different games in this disc, each loosely based on one of the three Die Hard films.
In the first game, you play from an overhead view, running around Nakatomi plaza shooting terrorists and freeing hostages. In the second game, based on Die Harder, you take on the bad guys at the airport in a segment similar to Virtua Cop. And finally, in the third game, based on Die Hard With a Vengeance, you choose from more than 17 vehicles to drive through Manhattan as you race to defuse bombs.
The first game, Die Hard, takes place in the Nakatomi Building, where you must blast through tons of terrorists in order to save hostages. You can also interact with every piece of equipment, blowing up cars, blasting open sprinklers, and defusing bombs. The second game, Die Harder, takes place at the Dulles Airport, where you gun down the terrorists, snowmobile around the tarmac, and protect more hostages.
The third game, Die Hard with a Vengeance, takes you on a wild cab ride through New York City, racing against time as you try to find and defuse a number of bombs.
Pedestrians get turned into road jelly if they get in your way. The game has great explosions and lots of blood. As a matter of fact, it gets pretty gruesome in the driving levels, so be prepared.
The blocky polygonal enemies move well. There’s some great theme music and spectacular sound effects. Shattering glass, dripping water, a snow flurry-all are crystal clear. Too bad we couldn’t hear the familiar “Yippie-ki-yay” line. John has trouble rounding corners, and the cursor moves too slowly in the shooting levels. In the driving levels, you’ll have a tough time controlling the cab.
The game is addicting, no doubt about that. Once you get into it, you want to play more and more. A good mix of games, DHT will keep you trigger happy for a while. Just about everyone on the face of the planet has seen at least one of the Die Hard movies.
Now, with Die Hard Trilogy , Fox interactive lets you star in each of the three flicks. Climb your way to the top of Nakatomi Plaza, releasing hostages along the way in the original Die Hard movie. Finally, jump behind the wheel of a numerous vehicles and fly through the streets attempting to defuse the bombs, planted by our favorite terrorists, before they explode.
This makes the third of the trio — Die Hard with a Vengeance. Die Hard Trilogy is a compilation of three games loosely based on each of the movies. All three games are completely different but have the same goal in mind — save the hostages and the people from the terrorists. Die Hard Trilogy’s three games are different enough to have been packaged and sold separately.
Since these games are so varied between one another, I will break down each game separately so you will get a good feeling for each of the games. The first game is based on the movie that started it all. You have just arrived at the building and find something terribly wrong. Even the parking lot is crawling with those nasty terrorists who seem to be holding innocent people hostage. Being the hero type, you decided to take on the terrorists singlehandedly.
When you enter the building, you are armed with only a police-issue shot automatic pistol. You are given an infinite supply of ammunition for this weapon. Since there are terrorists hanging around, they have scattered weapons and ammunition throughout the building. You can pick up these items and use them against the bad guys.
These items include a shotgun, assault riffle, M60 machine gun and an MP5 sub-machine gun. There are also a number of grenades that can be obtained.
Scattered throughout are various health power-ups and even shields that make McClaine temporarily untouchable. The object of Die Hard is simple. Just kill all of the terrorists on each floor and save the hostages. The game starts in the parking garage and spans up 19 more levels, each more difficult than the last.
You control McClaine from a third person perspective. The 3D environment is a bit difficult to get accustomed to but after a little practice, it becomes a bit easier. For example, when you turn McClaine, the whole room rotates so you keep facing forward. Even after playing for a while, I still find it difficult to make precise movements. Just when you think you have finished the level by killing the last terrorist, a bomb activates.
You must located the bomb in less than 30 seconds and defuse it. If you don’t make it in time, Nakatomi Tower is no more. This is my favorite game of the three. You just can’t catch a break.
Выполняя поручения людей из высшего эшелона власти, Бринкерхофф в глубине души знал, что он – прирожденный личный помощник: достаточно сообразительный, чтобы все правильно записать, достаточно импозантный, чтобы устраивать пресс-конференции, и достаточно ленивый, чтобы не стремиться к большему.
Приторно-сладкий перезвон каминных часов возвестил об окончании еще одного дня его унылого существования. «Какого черта! – подумал. – Что я делаю здесь в пять вечера в субботу?» – Чед? – В дверях его кабинета возникла Мидж Милкен, эксперт внутренней безопасности Фонтейна.
Он предоставил АНБ выбор: либо рассказать миру о «ТРАНСТЕКСТЕ», либо eie главного банка данных. Сьюзан в ужасе смотрела на экран. Внизу угрожающе мигала команда: ВВЕДИТЕ КЛЮЧ Вглядываясь в пульсирующую надпись, она поняла. Вирус, ключ, кольцо Танкадо, изощренный шантаж… Этот ключ не имеет к алгоритму никакого отношения, это противоядие.
Можешь ли ты представить себе, как мы будем докладываем президенту, что перехватили сообщения иракцев, но не в состоянии их прочитать. И дело тут не только в АНБ, речь идет обо всем разведывательном сообществе. Наша машина обеспечивает информацией ФБР, ЦРУ, Агентство по борьбе с наркотиками – всем им теперь придется действовать вслепую.
Не удастся отслеживать перемещение грузов наркокартелей, крупные корпорации смогут переводить деньги, не оставляя никакого следа и держа Налоговое управление в полном неведении, террористы будут в полной тайне готовить свои акции. Результатом будет полнейший хаос.
Слова Сьюзан Флетчер о том, что ключ находится в Downloda, показались ему обнадеживающими. Он бросил http://replace.me/17875.txt взгляд на Сьюзан, которая по-прежнему сидела на стуле, обхватив голову руками и целиком уйдя в. Фонтейн не мог понять, в чем дело, но, какими бы http://replace.me/955.txt были причины ее состояния, выяснять это сейчас не было времени.
– Нужно решать, сэр! – требовал Джабба.
Сирены захлебнулись, мониторы Третьего узла погасли. Тело Грега Хейла растворилось в темноте, и Сьюзан, инстинктивно поджав ноги, прикрылась пиджаком Стратмора. В шифровалке никогда еще не было так тихо, здесь всегда слышался гул генераторов. Теперь все умолкло, так что можно было различить облегченный вздох раненого чудовища – «ТРАНСТЕКСТА», постепенно стихающее шипение и посвистывание, сопутствующие медленному охлаждению.
Сьюзан закрыла глаза и начала молиться за Дэвида.